CIB Net Station is proud to present to you Return of Warrior which will be launched this coming December 2009. You can now enjoy your holidays and battle your friends for fame and glory in Return of Warrior. Be prepared to return to the battlefield in December 2009!
Game Name ：Return of Warrior
Genre ：3D MMORPG
Publisher ：CiB Net Station
Website : http://row.cibmall.net/
Facebook : http://www.facebook.com/apps/applica...d=353640270696
ROW is developed under a 3D environment that allows players to create their own character, define its role, do battle with it, and much more in a virtual world. No longer do players have to face monotonous individual games but they can now interact with thousands of other players from all over the world and undertake the adventure of a lifetime together.
Warriors are the most physically dangerous of all the Human classes. Like the Ak'kan Attacker, Human Warriors are fast, accurate, and deadly, and appear to have no upper limit to their ability. Warriors are the best damage dealers in the game, for their ability to learn Dual Wield Mastery allows them to wield two weapons at a time.
However, they pay a price for this power. Warriors cannot bear defenses more powerful than a Buckler. Their HP will always be low, and they must always remain vigilant against opposing magic users because of their inability to carry a shield.
Defenders are the protectors of the Human nations. They believe that the best offense is a good defense, and so they have the highest HP of all Human classes. They can also receive extra HP and defense from carrying strong shields. They gain STR and CON stats equally over time, so they can defend themselves against surprise attacks, and they deal mighty offensive blows as well.
This resilience comes at a price, however: they are generally slower and less accurate than the Warrior, and the emphasis they place on defense, the weaker their attacks.
Assassins are the fastest of all the classes, Human and Ak'kan alike. They rely on speed, stealth, and a devastating first attack. Their up-close offensive power is excellent. They are, however, doomed when immobilized. Their low HP and defense make them easy targets, and those who choose this class are advised to use caution.
Assassins do the most damage when their STR is high, but their speed is greatly lower than an Assassin who focuses on DEX. Finally, Assassins with a balanced STR and DEX may have a high survival rate, but are relatively weak fighters.
Of all the classes, both Human and Ak'kan, Archers are the most versatile of fighters. They can fire shots at long range, and are nearly as excellent when closing in on their enemies. Like the Assassins, Archers are most vulnerable when trapped. Their low HP and defense make them easily neutralized targets when they are immobilized. The damage dealt by their long range weapons depends primarily on their STR stat.
Archers that focus on developing their STR will cause more damage, while Archers that increase their DEX stat will see enhanced speed and skill level.
Sorcerers generally attack from afar, using powerful elemental spells to bring down their opponents. Though they can wield a dagger in close combat by increasing their DEX stat, they lose much of the punch of their spells, which depend primarily on INT.
Sorcerers who focus on DEX improve their chances of survival, and not much else. If they do not pay careful attention to their INT improvements, they may find themselves unable to use the most powerful magic spells.
Enchanters are the supporting specialists of the Mage class, specializing in protective spells and long-range attacks to demoralize their enemies. They are especially formidable when equipped a staff specially enchanted to increase Magic.
Enchanters are extremely vulnerable in combat. Even those who focus on DEX are in danger.
Clerics are often considered a support class, though their broad range of ability makes them effective solo adventurers. Their physical attacks are relatively weak, but their spells compensate greatly. They become even more dangerous when they join a party with adventurers who can deal great physical or magical damage.
Some Clerics focus intensively on their CON, because it provides an increased damage bonus and defensive powers. Further, a higher WIS allows them to support more party members with higher skill level.
Priests tend to take a secondary role in most combat - they support their party through protective blessings and recovery spells rather than take part in battles. This is not to say they sit passively on the sidelines: they have an excellent array of armor and strengthening spells, and though they do not possess any powerful primary attack skills, they are still opponents to be reckoned with.
Priests who focus on their CON value have powerful defensive abilities, while those who focus on WIS are stronger on the offense with higher skill level.
Of all the Ak'Kan Combatants, Attackers are the most physically aggressive and dangerous. As their STR increases, so do their accuracy, evasion, and speed - and they can deal fatal blows in combat faster than their brethren, the Templars. There appears to be no limit to their power. Utilizing special "Skill Arms", ancient technological devices that enhance battle skills, amplifies their deadly combat skills.
Their great strength compensates for a low HP. They cannot bear shields, making them far more vulnerable to physical attacks.
Templars are the shield-men of the Ak'Kan, walking fortresses who grow ever stronger in direct relation to their CON. Each time a Templar levels up, he automatically gains CON - his HP is inherently high enough to match the Human Defender. Unlike other male Ak'Kan, Templars can significantly improve their defense by utilizing special "Guard Arms".
Because they focused on protection rather than destruction, a Templar's accuracy, evasion, and speed are quite low - and the stronger they are defensively, the weaker their offense.
Gunners are the long-range support for Templars and Attackers, a living artillery barrage. Although they are fairly weak in close range combat, they are immensely powerful from afar when they fire their Gun Arm, as long as they remain free from enemies with the Net skill.
Gunners that focus primarily on enhancing their DEX stat will prefer to utilize a "hit and run" strategy, while STR focused Gunners can utilize a "turret" type strategy.
Rune Officiators rely on powerful elemental spells in combat, generally preferring to work their magic from afar. Some choose to focus on close combat by increasing their DEX, but the most effective Rune Officiators rain destruction on their enemies via magic.
Rune Officiators do gain some survival benefits from increased DEX, but they must choose between these benefits and the most powerful spells available to their kind.
Taken alone, Life Officiators may seem weak, but when paired with another Officiator or Ak'Kan warrior, they become fearsome indeed. They return life to their allies and can immobilize enemies, allowing their allies to crush their foes with ease.
Life Officiators can increase their life expectancy by increasing their DEX, thus causing Defense, HP Max Value, and HP recovery to rise. Like Human Clerics or Priests, the Life Officiators' WIS grants bonuses in their powerful skills, and their DEX gives them physical attack defense bonuses.
The Shadow Officiators are the assassins of the Ak'Kan - silent, deadly, and blindingly fast. They have excellent offensive powers in close range combat, and are at their best when attacking from a position of stealth.
Like the Gunner, they must be wary of traps - when they are immobilized, Shadow Officiators are especially vulnerable. A Shadow Officiator must choose between STR and DEX: A high STR increases her devastating damage, while DEX-based Shadow Officiators are fast, more skilled survivors.
Stay tuned for more updates!